undertale is cool. the best and most exciting part of the demo was the feedback from flowey as you tried the different variations of the toriel fight. the final game didn't explore that lane as much as i was anticipating, though. maybe it just would've been too much dialogue to write for every specific permutation, especially later in the game when the player had made more choices. or maybe he just exhausted all he was able to say about the idea with the intro boss & genocide end-route stuff. there might not be much room there before you start entering Blick Winkel territory.
deltarune seems to be going for a different thing altogether which is cool in its own way. susie is written in such a basic and predictable manner, but it really seems to work on people (including me). i've seen playthroughs where people call all the developments in real time and know the writing tricks being used to manipulate them and yet they get manipulated anyway and end up with their feelings along for the ride. really don't know what's at play there and i think it could be useful to look into for IRONY STUDIES since there is virtually none
anyway thanks for reading my blog