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Spanish civil war videogames Anonymous Gamer 03/31/2020 (Tue) 17:15:31 No. 806 [Reply] [Last]
I've noticed a lack of Spanish civil war games, especially shooters. The thing is that there exist many mods for popular games about it, so there is an active comunity looking for one.
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>>839 There are some strategy games about it. Most of the voices from the COD2 mod come from one >>850 The development may be dead but they still host a game every weekend on their discord
would be sweet as an ArmA mod
Why aren’t there any American Civil War video games?
>>858 there's even a rather good looking shooter one existing https://www.youtube.com/watch?v=7dXcHUcpTM0

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/utdr/ Anonymous Gamer 03/31/2020 (Tue) 22:20:55 No. 842 [Reply] [Last]
Thread for Undertale and Deltarune discussion! Post theories, art and bad AU's! Official Websites: https://www.undertale.com/ https://www.deltarune.com/ Official Twitter (news may get posted here): https://twitter.com/undertale Toby's Twitlonger on Deltarune: http://www.twitlonger.com/show/n_1sqn3p9
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>>842 Chara's cool. I like him.
undertale is cool. the best and most exciting part of the demo was the feedback from flowey as you tried the different variations of the toriel fight. the final game didn't explore that lane as much as i was anticipating, though. maybe it just would've been too much dialogue to write for every specific permutation, especially later in the game when the player had made more choices. or maybe he just exhausted all he was able to say about the idea with the intro boss & genocide end-route stuff. there might not be much room there before you start entering Blick Winkel territory. deltarune seems to be going for a different thing altogether which is cool in its own way. susie is written in such a basic and predictable manner, but it really seems to work on people (including me). i've seen playthroughs where people call all the developments in real time and know the writing tricks being used to manipulate them and yet they get manipulated anyway and end up with their feelings along for the ride. really don't know what's at play there and i think it could be useful to look into for IRONY STUDIES since there is virtually none anyway thanks for reading my blog

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Mount and blade Anonymous Gamer 03/31/2020 (Tue) 17:10:09 No. 805 [Reply] [Last]
Thread for both warband and the new bannerlord
While I enjoy it, it definitely doesn't feel like 8 years of work, it feels like the Fallout 4 of Mount and Blade: Streamlined for accessibility at the cost of mechanics. Biggest factor for this is the loading screens, sure the fully rendered cutscenes are nice but holy shit the loading. So. Much. Loading. Functionality has suffered for being aesthetically pleasing which is the exact opposite of what old M&B was like. Oh and the game seems intentionally grindier so that it takes you longer to get to the late game and realize that there now isn't a late game anymore, politics has been simplified, you can no longer invest in enterprises, saving up for better equipment is pointless since there is no better equipment, that scale armour IS the best in the game. The new smithing while cool is now an RNG lootbox system about grinding for the chance to unlock new parts and you lose profits on it always. Trading is now profitable though, so that's a plus. It just feels like such a watered-down experience, like it's what Warband would look like if it was made by EA in 2020.
>you can no longer invest in enterprises, saving up for better equipment is pointless since there is no better equipment sounds like future DLC

Shooty games with lots of bullets and cool ships and planes and mechas and bugs Anonymous Gamer 03/31/2020 (Tue) 17:43:13 No. 810 [Reply] [Last]
Real shit. >wut an STG STGs is another term for shoot 'em up/shmup (though typically used for Japanese made ones), all of which kick ass. >didnae die??? No, though we came close. STGs have been kept alive in no small part by doujins, which has led to such awesome games as Crimzon Clover, Blue Wish, Hellsinker, and Blue Revolver, and the players who have been documenting, replaying, and scoring since the early days. >gimme Blue Wish Resurrection is awesome and free: Plus: http://www.vector.co.jp/download/file/winnt/game/fh452584.html http://www.vector.co.jp/download/file/winnt/game/fh416461.html >2hu? Sure. Just try out Dodonpachi at some point. What are you playing?

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>>824 >many of those experiments turning into staples You say staples, I say tropes. Fuck CAVE. Best thing about their death is now Yagawa is freed from their icy grip again.
>>825 I like this one.
>>825 You posted her. >>826 tropes_are_tools.txt What has Yagawa been up to, anyway?
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>>819 STDs came first, they get precedence.
>>834 Like everything STD touches, it's been ruined forever.

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osu! Anonymous Gamer 03/31/2020 (Tue) 17:09:49 No. 804 [Reply] [Last]
You guys play osu! these days? (pic unrelated)
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>>812 Don't know if it tells more about me or about the music, but I can't help but seem to hear gachi remix sounds in that first video
I used to play stepmania
>>812 I don't know about the spyware, can you expand on that?
>>831 For ages the game was packaged with a screen recorder, that automatically ran every time you started a game and send the recording to the server, and an input recorder (though that one has been turned into a feature). Eventually people found out and the then current maintainer defended the decision as an anti-cheating tool. It was slated to be removed, but I never checked if they actually did take it out of the code.
>>830 Development has been revived: https://www.stepmania.com/forums/news/show/62885 I still play it on occasion. Basically the same old, though some of the new themes are very fancy.

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Self-imposed challenges Anonymous Gamer 03/31/2020 (Tue) 16:37:40 No. 795 [Reply] [Last]
How's that self-imposed challenge coming, anon? You do challenge yourself... don't you?
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After being pleasantly surprised that it works in Wine with pretty much no problems (outside fullscreen crashing Xorg), I'm currently trying to beat Raiden III on one credit myself. With its instantaneous smart bombs and power-ups powering you up even if you don't grab one matching your current shot or missile type, it's way easier and more forgiving than previous games in the series. I do find the difficulty spike in stage 3 interesting, that always seems to be a wall for me in every Raiden game.
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Well, I'm trying to optimize my production chains in Infinifactory if that counts as a self-imposed challenge.
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>>800 I suppose it does, but you can probably think up something more concrete than that. Do you have a goal? I used to try and make as compact and resource-efficient research system as possible using only belts in Factorio, back before they really messed with the recipes.
I wanna get good at post stall maneuvers in AC7


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