>I'm planning on making an 2d mmorpg that would simulate living under a democratic socialist society.
Is a game the same thing as a simulation to you? There's an old Jewish saying: "May you live in interesting times." The meaning is that you hate somebody so much you want that person to have a horrible life, since it is such a life that is interesting to hear the story of – which brings me to the fundamental problem here: Explosions and violence make for interesting movies and games, peace and harmony not so much. So, when you say you want a game, would you be OK with something that is about as exciting as an aquarium?
How do you have conflict? There could be a foreign aggressor and military stuff. That means you have to do all the work of a military-conflict game in addition to your communist aquarium. Alternatively, it could be a scenario where the enemy is extreme scarcity. In that case, you need some story reason for the scarcity outside of communism itself (e.g. meteor impact). I think people would act in a united way to address the problem, so this sounds more like a setup for a single-player title similar to Sim City. Or, let's say there is a conflict between a capitalist society and a socialist one in the story, but there is no war going on, there is just a capitalist saboteur chosen at random among the players.