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(1.00 MB 175x175 super_cool_com_badge.gif)
(125.93 KB 256x256 Hammer&Sickle.gif)
Animation/Modeling thread Anonymous Comrade 04/13/2020 (Mon) 21:51:43 No. 8275
Any of you like modeling in blender? I'm really amateurish at it but I recently made these two and felt like sharing them somewhere. and what better place to share than on lefty pol.
FUKKEN SAVED!
(6.12 MB 512x512 super_cool_badge-1.gif)
higher definition for the badge
(1.06 MB 1920x1080 Rifle Render.png)
(1.37 MB 1920x1080 Stationary Gun Render.png)
(3.59 MB Bolt Cycle.mp4)
>>8275 I've made some low-poly models and animations for those models during the development of the game project that me and my team are working on as part of our curriculum. Hadn't really used Blender before this project since the first two courses of 3d modelling were taught in 3ds Max.
>>8379 the models look great, but I'm not a big fan of this textureless, flat shaded artstyle.
>>8343 the model itself seems fine, i've never worked with blender so i'm not exactly sure how cycles works but you definitely need to introduce surface imperfections and at least a bump map. it looks too smooth right now.
>>16625 there's supposed to be normal maps and roughness maps on it but clearly it barely makes any difference. >introduce surface imperfections. If you have any that aren't going over the top, share, them please, I still want the thing to look shiny and clean.
(1.83 MB 258x258 cool_comstar_cylces.gif)
(3.02 MB 512x512 cool_comstar_evee.gif)
two more renders, got rid of the roughness map and decreased the roughness untill it shined properly
(2.92 MB 512x512 super_cool_badge-1.png)
>animation thread >still using decrepit inefficient GIFs Anon, I...

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