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(309.26 KB 943x521 Darkest Hour.jpg)
/leftygsg/ Comrade 08/22/2019 (Thu) 06:25:11 No. 324
Thread for discussing grand strategy and similar games
Should 4X games be allowed in as well?

Also posting a link to Napoleon's Legacy, one of the few good things to come out of /gsg/:
https://github.com/napoleons-legacy/mod
>>231
Sorry anon I'm too stupid for spreadsheet simulators
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Any thoughts on these ideologies for a HOI4 Mod set in 1930?

Its pretty much OTL but Bolsheviks seized power during the July Days which lead to a slightly longer and harhser civil war. Subsequently the KPD organise more before they tried to seize power(they lose anyway and Germany is nearly Balkanised)
>>241
Pretty good, just one small thing off the bat, I'd change nationalism to nationalist (to keep in line with the other ideologies) and maybe change military dictatorship and oligarchic since those seem less like ideologies and more like forms of government
>>245
yeah i've standardised the naming method but i see your point with the ideologies/government differences. i think i'll either compile them into one non-aligned ideology or just use the other 9
>>247
You could probably lump them together as authoritarian or something

But it looks interesting, I always enjoy seeing new mods
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maybe make a Marxist-Leninist and make a country where its run by a Marxist-Leninist party or make a democratic Socialist ideology like how Paraguay is all the time because they have elections and i know that's gay but it makes sense for that sense they do have elections
Bump
>>241
Socdems should be lumped in with libs and conservatives. Also remove Military Dictatorship and Oligarchic because those are pretty vague governments.
>>436
I still find the way they deal with ideology idiotic but this does look like an improvement
>>440
Yeah but at this point paradox isn't going to fix ideologies
I've said it before, and I'll say it again, we could really do with a /lefypol/ themed mod for HoI iv
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Since we're never gonna truly get the Paradox grand strategy that we actually want cause haha EU4 DLC did to Paradox what GTA Online did to Rockstar, I'm gonna make a guide on how to make some of the "newer" Paradox games actually tolerable and closer to their original counterparts.

I'm gonna start off with HOI4, you know painting simulator 2016 where spies are only getting added now and it's focused ENTIRELY ON THE FRENCH HELLO THE FRENCH WERE THE MOST FUCKING USELESS OUT OF ALL THE PARTISANS, THE SOVIETS LITERALLY INTEGRATED THEIRS INTO THE RED ARMY AND YUGOSLAVIA LIBERATED ITSELF, HELL EVEN THE CZECH'S MANAGED TO KILL HEIDRI- *ahem* anyways, let's talk about how to add some actual mechanics and depth to HOI4 that'll actually make it play and behave like a WW2 Grand strategy game and the associated playstyles and thought requirements.

Thankfully there's only one real mod that you'll need:
BLACK ICE
It comes in two parts, the mechanics pack and the GFX pack, the GFX pack is needed since it overhauls the game's graphics.
https://steamcommunity.com/sharedfiles/filedetails/?id=1137372539
https://steamcommunity.com/sharedfiles/filedetails/?id=842834893
So what does Black Ice Do? Well Black Ice was a mod for HOI3 that just expanded on the gameplay for that game, in HOI4 it aims to not only bring back those lost mechanics and themes but improve on them. It overhauls how production works, instead of just producing "infantry equipment" for example you now produce rifles, uniforms, garrison equipment, bridging equipment etc. This of course means divisional organization has changed a lot, you can now change it from militias to infantry to irregulars to mechanized, semi-mechanized, mechanized support, cavalry tanks(haha France) etc. Techs have been changed to be unique to individual nations so Iran will no longer have Tier 3 heavy tanks just like the Tiger 2 or IS-3, and so each nation now has unique flavours and avenues of approach. Focus trees are now so big they will make your CPU grind on its own, seriously it takes a full minute of scrolling to go through the whole thing. They're also really cool now and very unique. For example Germany can choose to create the SS and get free units but this hurts PP, or choose not to and instead shoot Himmler for being a dumbass. Or you could research weird SS occult stuff and get a 50% tech bonus late game and get absolute mad stuff like rail guns(the big kind on rails not the gauss kind) or The P 1000 Ratte(yes). Economy and Politics has also been changed, there is now no clear best option like "free trade" or "complete mobilization" each choice now has a benefit and some sort of downside so it's situational, complete mobilization now gives better production but absolutely kills all civilian construction including repairs, ministers may now increase or decrease stability in random events or may die off cause heh Upper Class British inbreeding.

Downsides to the mod include killing your PC due to how autistically detailed it is, the AI being broken and unable to make actual choices, some stuff just being outright broken or missing but it's rather small compared to how frigging huge the changes are, I'd say do at least one run as Germany to get a feel for the mod as they're the most fleshed out nation because some people don't like being so autistic of whether your troops get the M36 pattern uniform of the M40 pattern uniform(those people are dumb and should play Imperator instead).

Dunno what game I'll do after this, Vicky 2 probably but that'd be a real easy one since there's literally only 2 real mods for it.
bump
>>360
How would that work? Would it be based of the base game or millennium dawn? What would the ideologies be? Hoxhaist crypto-leftcoms? Dengist?
>>1292
Replace "Fascist" with NazBol, replace "Democracy" with LeftComs, and replace "Communism" with Posadism. Then we'll have our meme game.
How do I into HoI 4?
>>330
what mod? i need to know
>>1307
Bring the War Home, it's not been released yet unfortunately

It has its own subreddit with more information
>>330
I know jones Manson and Chavez
I’ve got no idea who any of the other people are if a Cali anon wants to tell me
>>1315
Can Jim Jones be a burger pol pot in said mod?
>>1292
>Would it be based of the base game or millennium dawn?

Either tbh, although because it has more ideologies, I'd probably go with Millennium Dawn, the classic version obviously, maybe Kaiserreich with the different flavours of leftist ideologies it has

>>1293
What about non-aligned?
how do I get back into grand strategy lads? I feel burnt out on Paradox games because the AI is too easy and predictable, the only way you can make things "harder" is by letting the AI cheat, which isn't really solving the difficulty issue and just encourages more scummy metagaming.
>>1356
Play with/against other humans?
>>1362
even if you do, it is still the sandbox of the easily exploitable AI. casual games can be alright, but competitive games leads to the same metagaming bullshit as playing on higher difficulties.
>>1356
Play '90s grand strat, early wargame and the lot, or just mod paradox games to living hell.
>>1365
I'm not sure what else to suggest. Obviously AI isn't going to be as good as human players, and even if they were, it would be metagaming type BS that you mentioned. Ultimately GSG are too complex for there not to be easy exploits. Surely the best way to look at things is just to treat the game as if you are actually the leader of said country? You know, get into the roleplay side of it rather than treating it as a board game. That might make you play in a more organic and less mechanistic style and therefore the AI would be more of a challenge. Alternatively, you might just be bored of GSGs and should try something else for a while.
Hoi4 might be far from realism, but it makes up for that by having great LARP mods.
Anybody have that one screenshot of that reworked Soviet tree for HOI4 Kaiserreich?
What's the /leftypol/ consensus on the Hearts of Iron hierarchy? I do like many aspects of IV, like production and the streamlined command structures (if for no other reason that it makes starting a game easier), but I miss all those things that made the III so great.

Yet, as I recently tried to get back into III I immediately remembered why I never finished a full campaign. In my Japan game I was able to subdue China fairly quckly, after which I took a year to prepare the invasion of India and other European colonies in Asia. When I finally launched the invasion I found India basically undefended. There were maybe 5 divisions in total in the entire subcontinent. It's like the AI is incompetent to the point of making the SP basically unplayable. For all its flaws HOI IV at least is better balanced, and the Eastern Front doesn't end in a one-sided smack down every. single. game. Your allies are actually good for something, unlike in III, where USA can't even get its forces to Europe, or if it does it parks 200 divisions on Malta and starts making naval invasions to Italy one infantry division at a time, only to get killed by an insanely massive army of... Finns? Seriously, is there a mod that makes Hearts of Iron III playable, or is it simply too complex for the AI to handle?

I have Hearts of Iron II: Darkest Hour, but haven't really gotten into it. Is it a good compromise between III and IV, or does it have some game breaking flaws of its own?
>>2623
Hoi4 has better mods. This alone makes it better. No one who is gang weed plays unmodded hoi.
>>2623
Just play HOI3 as Germany with a tank/tech focus for the real experience, HOI3 at its core is just like any other paradox game that can easily be broken by exploits. Just keep stuff like paratroopers to a minimum although the troop transport research means you could potentially drop tank divisions instead. Ignore air and build just super heavy BBs and subs to whittle down the Royal Navy and try and be historical when bashing France. This usually is the most fun and fair way for me to play HOI3 my "super divisions" are comprised of armour, mechanized, SP, and engineers for maximum irl=game mechanics it might just be because of the fact that I try my very best not to break the game and play """"historically"""" ugh. Tbh in my last game I went to war with the Soviets in 1941 after wiping the allies out and almost lost until I pulled back from poland, now that was a fun campaign.

But ew don't touch HOI2:DH, it's like what EU3 is to EU4. You'll honestly regret it because it doesn't have as many mechanics as 3 but lacks even more quality of life stuff.
>>2654
>But ew don't touch HOI2:DH, it's like what EU3 is to EU4
It's the superior game, you mean? :^)
>>2662
No EU3 is god awful, the only thing it has on EU4 is no $200 DLC, which is probably a very compelling argument. But seriously I tried EU3 once cause it was like $2 on steam and I never wanna touch it again. To give context it's still trying to emulate the board game rather than be an actual video game and so it's like March of the Eagles 0.5
>>1317
Abbie Hoffman was a comedian that was like the 60s hippie leftist Sam Hyde
Curtis LeMay was a pro-segregation air force general
John McCain Sr. is pretty obvious
Harvey Milk was an openly gay politician in San Fransisco in the 60s that got assassinated.
Apparently Valarie Solanas was a 60s radfem that tried to kill Andy Warhol.
H. Bruce Franklin was an american historian that was temporarily a Maoist
Kathleen Cleaver was a black panthers official.
how do i get good at hoi4?
>>2688
Play a game of Black Ice or some other overhaul mod on Ironman mode, lose about 6 times and you'll be good.
just started playing (pirated) hoi4, 1.7.1 i don't think its as shit as i once thought. its dumbed down sure but the streamlining makes me able to play more games in a row with less burnout i think.

anyway im already looking for mods but being pirated i wonder if its possible. I was able to grab blackice because they upload on gitlab https://gitlab.com/BlackIce-HOI4/black-ice-past-versions/tree/v4.1.2/1.7.1 anything else similar?
>be me
>log into steam
>layout completely diffrent
>everything confusing af
Wtf?
Why do internet companies constantly change their layouts? It’s serves no purpose and just makes things more confusing?
>>2745
UI devs gotta eat
>>2745
Because hahaha fuck you. No but seriously the new library update for steam is universally recognized as garbage, there's no way to change it back unless you're a wizard, and nobody was asking for this in the first place. So really nobody can answer the question "why" other than that valve is shit and has been shit since they stopped making games and started making money.
>>2746
>>2747
99% of the time when the UI for a website of application changes, it changes for the worse. Their should be a ban on UI changes unless it’s really popular. If not it should automatically be changed back.
>>2735
Just paste the steam link for a mod here and you can pirate it:
http://steamworkshop.download/
>>2763
sweet im gonna play kaiserreich
Anyone got recommendations for some Kaiserreich submods?
Anybody got any ideas for mods we can work on? I have a few I can share if you'd like
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>>2896
Share away friend, my own motivation to work on mod ideas I've had has fizzled out.
>>2936
Thanks, you should share as well, is that a screenshot of what you've made?

As for my ideas, I have a few. My main idea is porting over the Abyss/Armageddon scenario from HOI2 to DH or maybe HOI4 and also adding content as well. It's got some truly crazy stuff, like:
>Communist Britain leading the Comintern
>Bourbon superstate
>Fascist Prussia and Russian Empire
>Communist Japan ("People's Republic of the Rising Sun")
>Mao is dead and in his place Deng Xiaoping negotiates a peaceful end to the Chinese Civil War
>Fascist India led by Gandhi
>Liberal Cossack state led by Khrushchev
>Communist Italy led by Tito
>Communist Africa formed from a colonial superstate, led by Haile Selassie
>Communist Persia led by Reza Pahlavi
>Communist South America led by Peron and Vargas
And my personal favorite
>Weird union state between the CSA and a republican Mexican Empire (it is explicit in this)

Beyond that I had a few other shitty ideas
>Timeline where CSA survives the civil war with help from Britain and France, joins the Entente in WWI and afterwards descends into fascism
>Victoria 2 mod where the Burr conspiracy succeeds
>Victoria 2 mod to improve the depiction of socialism
Those are the main ones at least
>>2983
Yea, the screenshot is of some hoi4 mod I play around with now and then. It's basically just if the Spartakist revolt happened in the 1920s with much more popular support so damages Germany badly. Also the Soviets won the Polish-Soviet war so they're biding their time.

I personally mod hoi4 so can't really comment much on the DH or Vic2 ones. I saw there was some other mod made on the Abyss scenario but was very generic. The scenario seems p crazy but I personally dislike how consolidated the world is, I guess its made to be this pseudo-balanced team deathmatch between the factions almost.
>>3002
Sounds pretty cool honestly. I guess the Spartacists still end up loosing in the end though? Since Hindenburg is still President of Germany.

But yeah I think the Abyss scenario was made with multiplayer games in mind, maybe I'd be better off working on something else.
>>2896
I think a Kaiserreich submod that splits up totalists and Leninists/vanguardists might be cool. Idea would be to add more of the IRL type communist leaders as choices for syndicalist countries, and maybe new totalist leaders for countries like USA, that already got Leninist ones
I've always felt that the DH Kaiserreich version is superior to the HOI IV one, and will forever be.

The world in DH Kaiserreich feels alive, as if it was breathing, atleast for me.
I'd also like to post another idea I had for a mod (not sure which game would be best, be it a Paradox title or even something like a Civ game), where the AIs become "self-aware" and realize they are trapped in a simulation, and then react accordingly.

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