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(165.39 KB 400x383 steam_slavery.gif)
Comrade 09/21/2019 (Sat) 23:47:50 No. 903
Steam and possibly other online digital distribution stores will be forced to let you resell games you buy from them if EU wins court case.

http://archive.is/Nm6Gl

Would this be a win for socialism, komrades?
Wow, that'll make their business model fall apart.
>>749
care to explain Steam's business model.
>>750
you pay for game subscription when you 'buy' game on steam. you do not own the game you paid for. your games are bound to your account and your account only so you cannot trade with other people.
>>749
Not really, they already have a marketplace for shitty cards for 9 cents a pop
I wonder how expanding that market will effect game sales
Also don't forget that there is nothing preventing steam from taking a share of your transaction a la ebay
>>751
So you have to make a new account for every game, in order to sell it as second-hand ? Basically you sell the login info to the account that contains the game. And then you have to change the code of your credit card to prevent the person you sold the "account-game-container" from spending your money. Good grief that's annoying.
>>753
So it's platforms all the way down
>>755
>buy one game per one account
theoretically that should work but you have to remember people want to socialize and form community around games to the point where they take owned game catalog as their personality so nobody will buy secondhand game that way.

I still member when I could lend CDs or gamepacks with my buddies and cousin like yesterday and I am still fucking zoomer. Something went horribly wrong past decade it seems
>>748
Does this mean hoi4 DLC will be free?
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>>756
>game catalogue as their personality

Wow that takes the Commodity fetish to a new level.
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>>758
and they say linux users fetishize the commodity,
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It's not a win until this fucking cancer is out of games already.
In societies where modern conditions of production prevail, all of life presents itself as an immense accumulation of steam achievements.

GAMERS RISE UP
>>748
Aren't video games a most perfect realization of the spectacle? I fail to think of anything which has made a "concrete inversion of life" so effectively as video games. More than this it seems to exhaust all who play them of the tribulations of life there by converting them into the most significant population of last men to date.

>Would this be a win for socialism, comrades?
I think not comrade, this sort of pseudo-consumer protection policy has been the mainstay of Rhine Capitalism for decades. Even independent of its affiliations it seems if anything this policy would promote the spectacle and the creation of last men, harming socialism (although likely only in the EU). Video games are only useful to the extent to which we can make games capable of waking their viewer to the theft of their life by the bourgeoisie, both in terms of surplus value extraction, and in terms of the spectacle.
>>760
Having the option to resell your games would effectively kill Steam.
>>750
Steam was able to get publishers to agree to stupid cheap licensing if their game because Steam's draconian Digital Rights Management makes games sold through their store even more artificially scarce then physical copies of games.
Game Developers have been angry at the fact that they don't get any profits from the second hand game market. A developer will only make money on the sale of a brand new game. But a reseller like GameStop can make money on a game by reselling over and over again. Steam's promise to destroy the second hand market are what drove many Developers to agree to Steam's aggressive price model.
These steep discounts on games are what made Steam infamous with their highly publicized sales. If gamers can resell their games like they can with physical copies, it turns Steam into an also ran over night. A couple of online game retailers already sell games with no DRM. This ruling would put Steam on equal footing with them.
>>755
>So you have to make a new account for every game, in order to sell it as second-hand ? Basically you sell the login info to the account that contains the game. And then you have to change the code of your credit card to prevent the person you sold the "account-game-container" from spending your money. Good grief that's annoying. 
This is a violation of Steam's terms of service. Besides it would take several layers of obfuscation for Steam not to notice (Credit Card #, IP Address, Browser) which is impractical for most people to do.
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>>762
>Video games are only useful to the extent to which we can make games capable of waking their viewer to the theft of their life by the bourgeoisie, both in terms of surplus value extraction, and in terms of the spectacle.
I don't want to push this too far, but it really is a shame that more games haven't been made with the GPLv3+ id Tech 4 engine, it's quite capable.
>>767
That looks amazing.
>>768
>That looks amazing.
It's entirely possible that many here could team up to make a game capable of waking its viewers to the theft of their life by the bourgeoisie, both in terms of surplus value extraction, and in terms of the spectacle. While making a quality 3D game is much more challenging it is possible to get good results with GPL engines as that screen shot shows. Still not trying to push this too far, but even if nothing else it is a productive direction for leftists with this affliction to pursue, and on a personal level resist the spectacle and alienation.
>>756
>owned game catalog as their personality
What falvour of homosexuality is that?
>>913
The only way to kill Steam is to provide an alternative service that is both cheaper and more convenient to use.
>>903
Ha nice gif
>>2969
Get out of here Tim, Epic is neither cheaper nor more convenient it's just peak "competition is good".
>>2969
the future is browser games, if you take the gratis option you get the webgl graphics which is something like early 2000s quality, or you take they payed option with server-based rendering (if you got a bespoke low lag internet connection)

I guess that desktop and console will not go away, because VR needs extremely low input lag that probably isn't physically possible over the internet. Also the move towards open architecture like Risk5 might have an impact on workstations where gaming hardware might be derived from.

I think steams ticket for future relevancy was the steambox based on linux, if they followed through with this they would have had an open platform without much licence fuckery suffocating the technical side and if they had combined it with a video service it might have given them something like a universal entertainment-centre.

Also smart tv , tablets and phones also exist they just suck for user-input, and their walled garden app store stuff will likely mean too many hoops for devs.

I guess some angry Stallman noises about nonfree SAAS is in order here, as well as pointing out that a centrally planned communist computer tech development would likely be already be busy with accelerating Software with a compile to ASIC environment. But hey muh market competition means spreading out the tech talent on making lots of similar tech that while nearly identical, isn't entirely compatible, which slows things down.
>paying for videogames
>ever
Win for socialism will be when you fags start pirating every single game instead of defraying your capitalist masters.
They pay for games because it is a way of socializing for them and multiplayer games are online so you can't pirate them.
>>3086
Since when is theft in of its self a win for socialism? The whole point is to stop systemic theft, the only thing I can possibly imagine you intend by this is the accelorationist angle. Also the way I see it the only way to bring about something positive from video games is to basically make a game that among other things discourages people from playing video games.
>>3088
>why are you not giving porks the dollas, that’s basically theft.
>>3095
>why are you not giving porks the dollas, that’s basically theft.
The theft of surplus value by the bourgeoisie does not making stealing products of worker labor less theft. There are cases where the ends justify the means, but there is no end in this action. There is especially no end considering the saved money from not purchasing the spectacle is simply going to be spent on some other commodity by workers who have their surplus value extracted, and that ethical consumption doesn't really do anything anyway. Be disciplined, don't rationalize action you would do anyway on some unrelated principle.
>>3096
>The theft of surplus value by the bourgeoisie does not making stealing products of worker labor less theft.
Yes it does. If you steal back from what was stolen from (people like) you, it's definitely less theft than if you stole something you have no claim to.
>There are cases where the ends justify the means, but there is no end in this action.
Obtaining the stolen thing is an end.
>There is especially no end considering the saved money from not purchasing the spectacle is simply going to be spent on some other commodity by workers who have their surplus value extracted, and that ethical consumption doesn't really do anything anyway.
Except that by getting something for free, you are able to get more things in total. How did you miss that?
By getting something without paying for it, you hurt the profitability of the business and hasten the falling rate of profit.
>Be disciplined, don't rationalize action you would do anyway on some unrelated principle.
Alternatively, form an understanding of as much of the context of your actions as possible, so your awareness of your impact as an economic actor can influence your behavior. As a general rule. You can and should also apply this to organizing and the like.
>>3098
>Yes it does. If you steal back from what was stolen from (people like) you, it's definitely less theft than if you stole something you have no claim to.
The product was not stolen though, only the surplus value of the workers who created it, who (presumably) aren't you. If you stole surplus value and distributed that to the people it was stolen from that would be just, but that's not what you're doing. You might as well steal your neighbors tractor because they didn't pay someone else the full amount to rebuild it.

>Obtaining the stolen thing is an end.
When people say "the ends justify the means" they mean that from a moral perspective a negative action is justified by some positive outcome. Your consumption of the spectacle is not a moral end.

>Except that by getting something for free, you are able to get more things in total. How did you miss that?
Once again "end" is referring to some moral outcome, "getting more things" is not a moral outcome. Just like stealing the rims off some grannies car and getting "more rims" isn't a moral outcome.

>By getting something without paying for it, you hurt the profitability of the business and hasten the falling rate of profit.
You're redirecting profit from one industry to another because you're spending your funds anyway, capital will simply be reallocated to those industries which are making more profits on account of you spending the same amount of your wage on different things.

This probably isn't worth my time though, feel free to destroy all my points here, and that's what passers by will remember about this thread. I am unlikely to respond.
>>3101
I liked your posts, obviously most who know how to pirate do but pretending that you being selfish is some altruistic revolutionary act is like anarchists who think they are helping the working class by having drug fueled orgies in their squats.
>>3105
Um excuse me how is spreading HIV not a revolutionary act aimed at overthrowing the capitalists system and the hierarchy of healty hetero normative cis men?

You sound like a reactionary.
>>903
"Resellable virtual games" reinforces the idea that games are scarce objects with a physical existence, and are actual commodities. Thus reinforcing the idea of intellectual property.

Also, it makes gamers angry at capitalism, and this ruling will put a break on such sentiment, making it anti-accelerationist.
>>903 Would this also allow people to give someone else games or leave their steam games to someone else when they die?
piracy is already a win for socialism. There's like a thousand gameboy, snes, and DS games you could emulate on your phone right now it's not like it's hard. Stan Earthbound btw
>>3134 >Also, it makes gamers angry at capitalism Hehe not really. They get angry for a while, but not at capitalism. They’re very anti-socialist, and throw a fit whenever they hear about game developers wanting to form union.
I really believe we should just make a communist party for the eu and take over it, didn't have much of a problem with it so far.
>>3077 I would rather not be stuck with browser games. I want something a little more involved than a low effort Skinner box that is designed to suck money out of my wallet.
>>6137 >I would rather not be stuck with browser games.I want something a little more involved than a low effort Skinner box that is designed to suck money out of my wallet. Well there is no reason why browser-games ought to be low effort, but if you want to install software locally, then you need to improve the software development tools to the extend that normies can modify software. As in have in-game-code-editing with program-logic-visualisation, as well as coding-aids that have a high level of idiot proofing.
they could tax those trades much like they allready do with the community market. this could just serve as an extension to that community market.

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