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Fallout 4 Minutemen Dilemma 11/13/2020 (Fri) 03:12:29 No. 6323
I'm currently replaying Fallout 4 in survival difficulty with a fuckton of mods and I got to say it's pretty fun, I also learnt to enjoy more what stories are told by the environment even if the actual writing is still awful. But recently I discovered this https://en.wikipedia.org/wiki/Minutemen_(anti-Communist_organization) So what the fuck is up here, we are meant be the leader of the minutemen (out of nowhere) in a game clearly made up of 50' and 60' references, there's no way the creators did not know about this (or is there? I mean the plot is retarded). Does Preston even know he's black?? Anyway I was building homes and infrastructures for the working men and women of the commonwealth but now I don't know what to think. Am I the bad guy? There's not even an anarchist faction similar to the followers of the apocalypse I could go with in this game. Should I just become a raider and wait for Caesar to rebuild the productive forces?
Also I found this stuff when reading about COINTELPRO, you should be familiar with it but here's the rundown >In 1971 in San Diego, the FBI financed, armed, and controlled an extreme right-wing group of former members of the Minutemen anti-communist para-military organization, transforming it into a group called the Secret Army Organization that targeted groups, activists, and leaders involved in the Anti-War Movement, using both intimidation and violent acts. >The FBI also financed, armed, and controlled an extreme right-wing group of former Minutemen, transforming it into a group called the Secret Army Organization that targeted groups, activists, and leaders involved in the Anti-War Movement, using both intimidation and violent acts. Fighting for the minutemen is like glowing brighter than those luminous necrotic post-humans ghouls
They're obviously based on these https://en.wikipedia.org/wiki/Minutemen However as you've seen, lots of rightoid militia larpers have re-taken the name and used it for their anti-communist and anti-immigrants orgs
>>6329 Even if I'm not a burger I know about the original minutemen, I didn't mention it because it's something I gather everybody knows. The thing is the creators didn't make a game about the XVII and XVIII century, they made it about the 50' and 60'. The "revival" of the minutemen. The ultra glowies. In a game that show the remnants of a civilization destroyed by a cold war that warmed a lot with a lot of anti communist propaganda (think how liberty prime is used as a meme by some assholes)
Mod list?
>>6338 7 7 Unofficial Fallout 4 Patch.esp 254 FE 0 TOP.esl 8 8 HUDFramework.esm 9 9 Homemaker.esm 10 a WorkshopFramework.esm 11 b TrueStormsFO4.esm 12 c ArmorKeywords.esm 13 d Endless Warfare.esm 14 e SS2.esm 15 f BetterModDescriptions.esp 16 10 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp 17 11 No Lowered Suppressor and Bayonet Range 1.04 FH + NW.esp 18 12 EnclaveX02.esp 19 13 K9TacticalHarness.esp 20 14 D.E.C.A.Y.esp 21 15 SurvivalTransitionSave.esp 22 16 Reverb and Ambiance Overhaul.esp 23 17 Quieter Settlements - Contraptions.esp 24 18 PD_VisualReload.esp 25 19 Quieter Settlements - Vanilla.esp 26 1a Quieter Settlements - Wasteland Workshop.esp 254 FE 1 WET.esp 27 1b LongRangeBulletHoles.esp 28 1c RaiderOverhaul.esp 29 1d Stm_DiamondCityExpansion.esp 30 1e Clean Water - Tropical - Rads.esp 31 1f ShellRain.esp 32 20 Journey.esp 39 27 Live Dismemberment - Regular.esp 40 28 Extended weapon mods.esp 41 29 Insignificant Object Remover.esp 42 2a ImmersiveVendors.esp 43 2b AnS Wearable Backpacks and Pouches.esp 44 2c AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp 45 2d Fr4nssonsLightTweaks.esp 46 2e Faster Terminal Displays (20x).esp 47 2f BrighterSettlementLights.esp 48 30 HalfAffinityCooldown.esp 49 31 NoNegativeAffinity.esp 50 32 3dscopes-replacer.esp 51 33 Immersive HUD.esp 52 34 EveryonesBestFriend.esp 53 35 def_inv_scrap_en.esp 54 36 Eli_Armour_Compendium.esp 55 37 W.A.T.Minutemen.esp 56 38 BetterSettlersNoLollygagging.esp 57 39 AzarPonytailHairstyles.esp 58 3a Vivid Fallout - All in One - Best Choice.esp 59 3b Vivid Weathers - FO4.esp 60 3c TrueStormsFO4-FarHarbor.esp 61 3d Vivid Weathers - FO4 - Far Harbor.esp 62 3e TrueStormsFO4-NukaWorld-FH-Compat.esp 63 3f Vivid Weathers - Nuka World.esp 64 40 DarkerNights.esp 65 41 DarkerNightsDetection.esp 66 42 The Eyes Of Beauty.esp 67 43 dD-Enhanced Blood Basic.esp 68 44 TrueStormsFO4-EarlierSunsets.esp 69 45 TrueStormsFO4-EarlierSunsetsFH.esp 70 46 TrueStormsFO4-FarHarborExtraRads.esp 71 47 TrueStormsFO4-GlowingSeaExtraRads.esp 72 48 CBBE.esp 73 49 FunctionalDisplays-Collectibles.esp 74 4a LongerPowerLines3x.esp 75 4b FO4 NPCs Travel.esp 76 4c Armorsmith Extended.esp 77 4d BetterModDescriptionsAE.esp 78 4e Crafting Mastery.esp 79 4f Scrap Everything - Ultimate Edition.esp 80 50 BetterSettlers.esp 81 51 BetterSettlersCleanFacePack.esp 82 52 BetterSettlersCCAPack2.0.esp 83 53 EnhancedLightsandFX.esp 84 54 Pip-Boy Flashlight.esp 85 55 X-02 PipboyLight Patch.esp 86 56 StartMeUp.esp I had also war of the commonwealth before and it's really fun but unstable and extremely punishing when playing on survival difficulty (a glowie attacked me seconds after I came out of the vault, I was having bunkerchan flashbacks)
Do you think we have enough threads for this shitty fucking series yet?
>>6344 Make some threads about games you like then geez.
https://www.youtube.com/watch?v=GzXAbm55DOE The entire lore of Fallout is built on a war between communist china and USA.
>>6363 True, but it's HEAVILY implied that the USA was the one to start the war because the elites wanted to wipe out the untermenschen basically.
>>6364 Yeah, but it still fits the theme quite well. Nothing in the actual game of Fallout consists of fighting communists, only the aesthetics of the past remain.
>>6365 Ah, right, I thought you were saying that that made it anticommunist.
>>6363 Still cracks me up that people unironically like Liberty Prime without realizing it's a parody. How do you not get it when he says shit like >Democracy is non-negotiable
>>6373 Because sadly while normies are able to laugh at some 50s era propaganda, that's only because their culture's current propaganda is so much more sophisticated and elaborate.
>>6323 Nobody cares. They’re larping as being in the American revolution, not being this universe‘s version of some schizo anti-communist group. Also, if you want to make your game about 10 times harder, download the nuclear winter 2287 mod. It adds temperature mechanics with clothing layers
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Not OP, but I'm currently starting replaying New Vegas after 5 years, I'm going to side with the NCR, and nobody can stop me.
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i was thinking about getting to this after about a week of playing nothing but AC Valhalla. i might try my hand at building a factory.
>>6481 Any reason why not House? His ending literally is NCR but better (as NCR now becomes the destination for all his new technological exports), except the NCR leadership gets humiliated.
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I guess this is the fallout general now I am playing a heavily modded version of Fallout:DUST after a fun playthrough of the successor prequel mod on Fallout 4 (confusing, I know) in Fallout:FROST. Doing an NCR deserter, and he has gone from a (fairly) badass looking trooper to having his own custom (and slightly defaced) ranger armor.
>>6332 Tbh given everything we see of the minutemen there’s a near 100% chance that the intent was for the MM to be LARPers of the original Minutemen of the Revolutionary War. The first place we meet them is literally a broken down memorial to the war...
>>6491 well there would not really be a revolutionary war to fight, unless they would want to rewrite the institute from what they did in Fallout 3 or rewrite the BoS to be psuedo-Redcoats (which would both be retarded, and early concept art shows a lot of the BoS and Minutememes fighting together, so it would have probably been the institute if anything). I think the Minutemen as a title was more just a way to reinforce how the remains of the US still has enough ideological sway to influence how the post-war people feel about themselves and identify by, in the same way the New California Republic is. In fact really the only factions to ever really form a unique identity largely divergent from the ideas of America are the Followers of the Apocalypse and the BoS (and also Caesar's Legion but they copied Rome so it doesn't count).
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>>6487 Not the comrade you're replying to but the based realpolitik chaos ending is helping the NCR at first. Seeing how the NCR deals with dissidents. The counterattack on the prison, the treatment of westside, war crimes against the Khans etc and then honoring the truce with the Legion once you hit the strip. Go see what Caesar has to say, fix their howitzer and leave once you upgrade the robots. He'll ask you to kill House. Humor him and leave to grab Boone. Come back to the fort, go in guns blazing a kill Caesar. Go back to the Strip and kill House anyways to lowkey install Yes Man. Help the NCR after to an extent. Peacefully resolve tensions in Freeside. We don't need more good proles dead over diplomatic bullshit. Lie to Moore and get the Omertas the best chlorine caps can buy. Get them to resume business with Mick to get illegal weapons flowing into the Strip. When the time comes they'll fuck up the closet cannibals, the bossless Chairmen and the NCR embassy in one swoop. At this point the NCR glowies will tell you to dispose of the BoS but that's up to you. You can have them for an alliance but it dissolves. Enclave? They're remnants so up to you who they support. At this point foil the Legion's assassination attempt on Kimball and then kill him yourself. Congratulations you are a anarchist, communist and a traitor to the western states of the wasteland. The Kings are likely to defend inner Vegas and the wannabe mobster Omertas are pushovers with the people's robotic muscle. Useful idiots, drug addicts and statists are no match for a handloaded .45-70. The only friends you can trust in the Mojave is a big iron and the cigarette on your lip.

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