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(773.82 KB 920x518 Persona 5.png)
Anonymous Gamer 05/07/2020 (Thu) 16:30:23 No. 257
What do you think about the Persona series? Is it based or is it cringepilled?
Hashino saga is adolescence incarnated. The angst, the yearning for belonging, the rebelliousness. It'll always remain a mystery how these games are popular with adults outside of waifufaggotry and maybe MAYBE a tinge of nostalgia for high school. I cannot stand actually dungeon crawling in P1 but the atmosphere is top tier. It's like I'm a kid in the '90s pulling off an all nighter and watching the esoteric channel on a trashy CRT hoping I don't get caught by my parents. Haven't played the P2 duology but I fear it's Hashino lite but overrated cuz obscure. Persona Q and Arena are straight cringe though.
They're pretty fun games with very nice presentation but I've seen some niggas claiming P5 it's revolutionary or socialist pilled like bruh the games message it's literal idealism incarnated. Haru best girl doe and fuck fatlus for not giving her proper love and dykebaiting her wirth Narcoto
Vastly inferior to the SMT main games.
I really like some of them. P4G was really fantastic. Innocent Sin has a great story, even if it's one of the easiest games I've ever played. My interest in the series was completely killed by P5 though. The game peaks in the first 10 hours, and is massively massively drasn out with no interesting story or characters, dumbing down in some ways of the gameplay, new mechanics are either redundant (e.g. negotiation - which you don't have to use at all) or make the game stupidly easy (e.g. baton pass). I finished it to completion but was really disliking it from the 4th dungeon. Spending the insane amount of time on it that I did is one of my biggest regrets so far, and I have not followed the series ever since. To be semi-political, P5 just completely lacks depth and you can tell from its politics. Characters go on about how we need to change things so that young people have jobs, the elderly are cared for, etc. But it offers no solutions and shows no nuance. It's just generic platitudes that I don't think many people across the political spectrum would really disagree with, even if the game is selling itself as being a bit more liberal (e.g. that politican character). The series was ovviously never fully 'adult' but P5 was the first time I ever felt like it was infantile.
>>578 They're different genres. SMT is pure RPG, while Persona since 3 is an extremely railroaded dating sim with a more basic RPG game taped onto of it.
>>596 >a more basic RPG game How are the games from Persona 3 onwards not more like RPGs than the earlier Persona and SMT games? They're certainly more complex rather than basic.
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>>583 P5 is really weeb's Harry Potter and not just because the protags look a like lmao. The overall message is that people are mean not because of their material conditions but because they have "misplaced desires" and that you can change society if you really wish it or more accurately, defeat the evil god that was making people be evil. I still love Haru tho
>>583 >>604 It is better to look at P5 as a religious allegory of Gnosticism than a political one. After all the final villain isn't the politician. >but because they have "misplaced desires" and that you can change society if you really wish it or more accurately, defeat the evil god that was making people be evil. The whole point of the montage of getting Joker out of prison is to show that you have to actually put in effort to change society. And the Dermiuge wasn't making people evil, just helpless to improve their lives from their imperfections. P5's overall message is about defying institutions and other people to live the life you want.
You are gay.
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>Morgana be like: HNGGGGGGGG ->O<- AAAAAAAAAAAAAAAAAAAAAAAaAaAAAAAH
My fiance loved P3, I haven't played much of the SMT series myself. Didn't care for the side series that I tried, like DDS.
>>257 Complete trash cringe, but also comfy and worth playing. But it's completely just teenage shit, how an adult can play the game with a straight face is beyond me.
>>630 It's definitely idealist, why do the protags have stronger wills than everyone else?
>>1549 Pretty much agree with this. I only managed to play it because it was with 2 buddies and we memed ourselves through all the social stuff. It's a shame because the game loop is absolutely brilliant. One day someone will make a "social dungeon crawler" with adult characters, interesting personalities and compelling dialogue, but you can bet your ass it won't be coming out of Japan. Waifu pandering might be my least favorite media trope in existence. The sooner it's dragged behind the shed and beheaded, the better.
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Persona 4 just got released for Steam and it's miles better than P5. Play it of you haven't better yet if you wait till it's cracked so you don't have to pay for it, piratechads rise up
persona 5 is peak "depoliticized politics", lots of messaging about needing to fight but never any about who to fight against. it's decent enough, though, and probably easier to read leftism into it than rightism, for what it's worth. >>558 >Hashino saga is adolescence incarnated. The angst, the yearning for belonging, the rebelliousness. It'll always remain a mystery how these games are popular with adults outside of waifufaggotry and maybe MAYBE a tinge of nostalgia for high school. same appeal as any high school anime (which is what those games are); getting to live the high school adventure that you as a nerdy loser never had. p4 is the worst about this, protagonist is a total chad who has an idol singer fall in love with him basically as soon as they meet. oddly enough it probably had the best gameplay in the whole series, 1 through 5. i'll always have a soft spot for p3 though, played is a teenager and it introduced me to megaten, cried a lot then because i was and still am a little bitch. megaten in general tends to be kinda based (but not always). jrpgs used to be oddly left-leaning as a whole until they reached the inevitable point where they just became a self-feeding nostalgia cycle that can only satisfy the commercial urge for more of the same instead of actually trying anything new, leading to a conservative fanbase that resists anything that threatens the purity of their trash. though fwiw the genre didn't fall prey to this effect to nearly the same extent as anime in general did.
>>2019 >>2019 > oddly enough it probably had the best gameplay in the whole series, 1 through 5. Even better 5? Doubt.jpg
>>2028 yea. what was interesting about the gameplay in 3 and 4 was that nearly every battle is either a risky drain on your resources or a potential game over. healing and exploration were always choices to be made very carefully, because you need enough sp to get to the next checkpoint. this made dungeon crawling a tense survival affair. the minimalist levels worked because they focused on what was important. 5's best decision was to replace faceless shadows with actual megaten demons; most of the other additions were distractions. usually in jrpgs, you expect puzzles to serve as breaks in the action for the sake of variety. but 3/4 didn't demand breaks in the action, quite the opposite. they're meant to constantly keep you on your toes. add to that choices that made the game easier -- more frequent checkpoints, ability to use your party members as sp reserves because you don't lose your entire progress by swapping them out, a whole bunch of confidant rewards -- and the game sure feels tedious at times in comparison. but i understand that the repetitive and aesthetically uninteresting dungeons of 3 and 4 can provoke the same reaction in others.
>>2040 I can understand preferring actual dungeon crawling to boring gimmicky go-here-trigger-switch-then-go-there level design, but P3 and 4 lose automatically by having atrociously long and unskippable battle animations happen on every single encounter. It's especially infuriating when you consider Nocturne was released 3 years before P3, was probably made by the same team, and for the most part had quick, snappy battles without making everything look too jank.

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