You're as good as one, being unpaid is even worse, how pathetic.
Let's pick just one thesis of your misrepresentations of original arguments, as picking them all is too much work for such a baby like you.
>i get killed when I stay stupid shit
The original argument does not complain about being "killed when I say stupid shit". See. the game was advertised as an RPG. A good example of which in recent years is Fallout New Vegas, where you are presented with branching dialogue with multiple choices leading to multiple ways to finish a quest, be it main or side. We see none of this here. The game only presents a single option for advancing the story thorugh dialogue, there are no choices to be made, when you are presented with some choice, there is only one right option, how is this good? It's lazy and uncreative. None of the events leading out to the ending matter at all because you literally pick the ending of your chosing after the final boss. Background of the character doesn't matter, the things he's done don't matter, the role playing part is non-existent. Such was the complaint that many users have, especially those that came genuinely expecting an RPG. Verstehen?
The rest of the greentext is just as much of a disingenuous handwaving as this. And you, apparently, didn't even play the game.