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New Call of Glowie game set in the cold war Comrade 08/19/2020 (Wed) 21:15:37 No. 3803 [Reply] [Last]
>this is the first frame in the trailer Discuss.
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>>3803 There is a grand total of 3 post-ww2 CoD games that aren't glowie and out of them 2 are extremely sci-fi. The games have almost always been like this but I'll probably give it a torrent and play the campaign because despite the retarded politics the actual mechanics and melodrama of the campaigns are a guilty pleasure of mine. There are barely any other studios that can actually make a decent linear campaign with high production values.
>>3866 this is allready way more realistic
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>>3866 You have my attention.
>>3826 Every CoD MW update is comically large but people keep playing it
>>3921 And Battle.net is so comically shit it takes a day to download each update even on a fibre connection

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Hitman thread Comrade 07/11/2020 (Sat) 20:43:06 No. 2526 [Reply] [Last]
Secret societies and global elite crime rings Is this game based and redpilled?
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Tbh I don't think any of the new Hitmans ever get as kino of a level as the theater mission in Blood Money.
>>3151 have you played them? Hokkaido is just top kino for me
ngl, this new level looks kino af https://www.youtube.com/watch?v=CynjrQRRpj8
I've always loved these games, nearly every target is some rich scum bucket. The newest ones seem to be going somewhere pretty cool with the story but time will tell.
>>3152 I've spent so much time on that level, I just love everything about it and destroying the heart has to be one of my favourite kills in the series.

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/gsg/ Comrade 05/15/2020 (Fri) 22:39:24 No. 605 [Reply] [Last]
We have a HoI4 thread but why not just have a Grand Strategy general thread? I'm pretty sure there are plenty of people here who play the other grand stratgy games/think hoi4 is too dumbed down shit. Plus /gsg/ on 4chan is infected with /pol/yps and I really want an alternative place to discuss the games. So what's everyone been playing? Here's the results of my recent Serbia to Yugoslavia campaign.
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Who /Darkest Hour/ here?
>>3867 Hell yeah comrade I've been thinking about trying my hand at modding DH again, now if only I had graphical skills
>>3867 I still play it, it's the right amount of autism and has actually in war events unlike hoi4 hoi3 straddles the line too much between fun and autism and at that point I'm just gonna fire up War in the East/West instead War in the East 2 soon
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>>3885 >googles war in the east holy shit and I thought HOI was autistic
>>3886 WitE isn't that bad honestly, they have a ton of small scale scenarios for you to dip your toes into the full scale 41-45 war where you control the entire front literally takes years to play through tho

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Zombies Thread? SaintSlice 07/27/2020 (Mon) 05:14:18 No. 3262 [Reply] [Last]
Sup Saint /games/, what's your guys take on the zombies mode in the cod series? Good, bad, murdered? How do you guys think they're going to handle it in bo5? It's probably going to be BO3 again but still you never 100% know How do the other non zombie Co op modes stack compared to it?
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>>3603 Yep. It has its own steam workshop full of custom maps with custom weapons and mechanics too
>>3636 Noice
>>3603 BO3 is a weirdly experimental game for a CoD from the co-op campaign story being insane because they only ever imply whats actually happening (unless you are very fast at screenshotting scrolling loading text) to letting people heavily mod zombies. I don't know how treyarch managed to get actiblizzard to go as nuts as they did.
>>3650 Yeah, wouldn't be surprised if ActiBlizzard tried to monetise mods Bethesda style though, hell I wouldn't be surprised if it actually does happen at some point
A very important period of my life was marked by playing with my friends WaW Zombies in lan parties (then, hamachi); specially all the mods.

Comrade 08/21/2020 (Fri) 00:20:27 No. 3848 [Reply] [Last]
thoughts on pic related?
Damn, Amano is really phoning it in with that picture. I guess even greats have weaknesses.
>>3848 Amano was the best thing to come out of that franchise. Looking at his art for the games is much more enjoyable, cathartic, fantastical and mysterious than actually playing and following them.
>>3854 >>3855 I just picked the first one I saw and yeah it's not great this one is a little better
>>3856 fuck didn't post
I give up

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THE BMS OF /LEFTYPOL/: ROAD TO CLASS ABOLITION Comrade 08/17/2020 (Mon) 01:16:28 No. 3774 [Reply] [Last]
>Downloads and guides on how to start https://bms-community.github.io/resources/ >What is BMS? BMS (Be-Music Source) is a file format for rhythm games, devised by Urao Yane in 1998. The format was originally developed as a format specific for a simulator of the game Beatmania by KONAMI, and currently the term BMS is widely used to describe the whole Beatmania simulating game system. >Why should I care? 1) It's the best fucking rhythm game out there. All the songs available are made specifically for the game and keynoted, so when you press a button, the sound actually plays unlike games like Osu! or other Mania games. 2) There's an insane amount of content. The "game" has been going around for over 20 years, with artists famous in other rhythm games getting their start in this format. While the skill ceiling is baffling, there's just as much content available for beginners and intermediate players as well. 3) It is a picture of what post-capitalist gaming could look like. Everything is made and distributed entirely for free, with events like "The BMS of Fighters" encouraging collaboration and cooperation between artists. There are very, very, very few concessions made in the name of capitalism, the game can be brutally hard or esoteric in song design without worry of having to appeal to a market. While controllers for the game do exist, if you want to play with keyboard, you'll probably have an easier time than if you blew $200 on a Beatmania con. >What are some examples of gameplay? (Note: because there are multiple clients to play these songs on, and skins are fully customizable, looks may vary from video to video) > Musica de Aves https://www.youtube.com/watch?v=-3nLzLTdw80

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Never understood the appeal of rhythm games. To me they seem like the most bland examples of rote memorization imaginable. Something that's rightfully slammed in any other game genre.
>>3774 I used to play a lot of Jubeat on a legit arcade and some Osu! and it makes me want to get back into ryhtm games. Rythm games, like a lot of arcade games, seem to be seized back from devs a lot (like custom controllers, there are a lot of tutorials on how to make your own Jubeat launchpad) in the West at least, where those games are rare. >>3775 It's like learning an instrument but for weebs.
>>3775 I feel like they're only good if you have to exercise during them ala Beat Saber or DDR. Then it's actually a test of physical skill rather than button pressing.

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Comrade 08/03/2020 (Mon) 09:23:08 No. 3454 [Reply] [Last]
American Foreign Policy Simulator I play it.
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>>3615 I can play if NA.
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RUSH B
vote for this to get into game https://steamcommunity.com/sharedfiles/filedetails/?id=391022382&insideModal=0&requirelogin=1 share anything else that needs to be ingame
>>3790 >it's five years old I mean I voted yes for you bro, but I'm quite doubtful a couple schmucks on our slow-ass board's gonna get that old submission in the game.

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GETchan VN collaboration project Comrade 06/08/2020 (Mon) 23:57:18 No. 1546 [Reply] [Last]
So our idea was as follows (as I understand what we discussed) We want to make a VN in Ren'py because the software/coding is pretty easy. moo_moo knows how to code python for the backend hardkoba does nice sexy art for the characters spurdo does 3d and 2d works and can possibly do the backgrounds and/or other design elements caballo is a writer and can write the novel bit pepe_pp does writing and some art and can assist with those moo_moo also does music (electronic) so can handle that Other people may want to contribute with their skills of course. Plot concept: Main character lives in present day Earth sadly because capitalism and the ongoing social collapse sucks. He possibly idly signs some form agreeing to be part of some preservation experiment if he dies. He then dies shortly afterward, either through suicide or through random accident/calamity

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Edited last time by caballo on 06/08/2020 (Mon) 23:58:07.
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Portraits
Any updates on the progress of the game so far?
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>>3722 Development as a whole took a bit of an unplanned break for the last 2-3 weeks. We've only just recently started getting back to work again as a team and have a large backlog of work from the last stage of development on top of the new tasks as a result. Nothing else to really share at the moment, but we'll try to keep everyone updated about any major developments that we consider to be worth people's attention.
>>3722 Nico is perfect.
I don't care what anyone says, but I really enjoyed Katawa Shoujo and it really opened me up to the possibilities of the VN format. I even used to lurk the damn Katawa Shoujo generals for a few months. I'd play the shit out of whatever comes out of this project. Hell, I'd definitely support knowing that it comes out of bunkerchan. No particular requests from me, just make it... Interesting.

Final mission/desperate attack music Comrade 07/14/2020 (Tue) 17:57:01 No. 2891 [Reply] [Last]
Let's hear some of your favorite music for confronting the final army, the last dungeon, your favorite themes for coming through in a pinch.
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https://www.youtube.com/watch?v=xggWJLgN-Es&t Slave Knight Gael from DS3. The perfect send-off for the series, two undead nobodies fighting over nothing in the ashes of the world.
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Socialism with villainous characteristics. Doomsday Device Vanguardism.
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STRIKE! By Voltage game workers Comrade 08/15/2020 (Sat) 20:29:56 No. 3749 [Reply] [Last]
https://www.uniglobalunion.org/news/strike-game-workers-us-results-unprecedented-win?fbclid=IwAR1q7ipBfBXzo0bcxXnWF1nTFNEXneuV0Tc3WVCPog0oHtkY_bmTz7PBJeM <Writers for Lovestruck, a mobile game produced by Voltage Entertainment USA, have won an average 78 per cent pay increase and greater transparency at work after a ground-breaking 21-day strike. It is the first successful game worker strike in the history of the game development industry.
>>3749 Holy fucking based Should have posted this on /leftypol/ tho gamedevs are among the most cucked workers and victories like this should be shown more

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