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Anonymous Gamer 04/07/2020 (Tue) 08:35:09 No. 471 [Reply] [Last]
what the fuck was his problem
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>>1655 >Who cares about Revachol more? Joyce or Evart It's up to you what you believe, but, I think, it's implied that Claires did nothing wrong, and are all around brilliant. Also that a struggle or a revolution can't be accomplished wearing white gloves
>>1655 Small interesting thought, I think Joyce is more of a Mozovian tham Claire. Even though she is said to be an ultralib by the game website, I think by the time we meet her she is just a pathetic, disilusioned and sad woman who realised Mazov was right all along (she, out of all characters, sounds the most as an actual Marxist in her view of the world). However, being doomerpilled and likely heavily damaged by exposure to the pale, she just let's herself to the flow, staying as a corporate pmc tool for a company that is implied to slowly go bankrupt since it doesn't even matter to her.
>>1883 In that regard, Joyce is like Elon Musk. She's smart, she realizes that what she does is mad, inhumane and pointless, but, apart from some self-consolating rhetoric, she's 100% on board. Also, I assume you didn't actually manage to unlock "true" nature of either Joyce or Claire - which both are quite essential. Joyce is a board member. She tries hard to: "pose as middle class" and style it as if there's no class difference between her, Harry, and Martinaise residents.
>>1885 She could also be really great at diplomacy and telling what others want to hear, as she was first introduced to us. But it's less possible because she saw the Pale and the greatness of it makes everything look pointless in comparison.
>>1885 Idk forsaking the port seemed like the humane choice over the profitable one. She was even freaking out over what the soldiers might do despite the company losing no PR over it.

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MOTHER 3 Anonymous Gamer 05/07/2020 (Thu) 04:22:06 No. 348 [Reply] [Last]
Is this game Marxpilled?
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Mother 3 is great, but don't overlook the first two games...
>>650 OP here. I liked EarthBound a lot more than M3
>>652 Same, Earthbound is much more interesting. There are so many things and subjects, and the final boss still scares me. I prefer the way Earthbound talks about capitalism and burgerEagleland. Cynical undertones and creepy representations with absurd Japanese humour.
>>348 it's too simple to be marxpilled but it is outright anti-capitalist and pro-communism.
I don't know if it's Marxpilled but I do know it has one of if not the best soundtrack in all of gaming https://www.youtube.com/watch?v=Nj8CMhpSZuU&list=LLTPKm4KieowuBwAJXrtTNPg&index=45&t=0s

/gamedev/ - Game Development General (SHARE YOUR VIDEOGAME IDEAS ITT) Anonymous Gamer 04/12/2020 (Sun) 23:20:11 No. 295 [Reply] [Last]
So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make. I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on. FREE, OPEN SOURCE, EASY SOFTWARE I RECOMMEND >Modelling Blender: https://www.blender.org/ >Painting Kritas: https://krita.org/en/ >Game Development Godot: https://godotengine.org/
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>>1818 I'm not sure I get it, is there any gameplay? Or is it just a simulation? Then there are several things here that are highly complex and do not have an ready-made answer, "social interactions", story"? Do you want to procedurally generate that? Good fucking luck. In any case when it comes to tools there's basically two ways : more programming or less programming. If you want to learn/practice programming you have a million choices, the most common/industry standard is C++, there's also C#, Lua... I'm not an expert myself. Then for each of these you have libraries/engines that already include a ton of pre-made things to ease up the process, Ogre for C++, Monogame for C#, Love2D for Lua, but also a ton more. Generally an "engine" has more features than a library, in that it uses libraries itself, but the line is kinda blurry. If you want a little less programming, you can use game engines : the 3 big ones are Unity, Unreal, and Godot. They're all free to a certain extent, until you make X amount of money, but you're probably good for a long while. The last version of Unreal is extremely lenient with that, you keep all your money (if you get to that point) under 1 MIRRION DOLLARS. As for Godot it's completely free and open-source. There's also Game Maker, not free but affordable, but it's been stagnating recently. All that said you will always have some manual programming to do. And really it's always a better choice to stick to that. Keep in mind for all the examples I mentioned there are a million others. In the end what you have to do is kind of cluelessly look for info on all of these possibilities, search for comparisons, ask around if they're fit for your idea, finally decide on something, and then google a million tutorials for it and follow them. There is no single answer. There's also Tiled, which may be useful, but it's a tilemap creator, not a game engine. It also has its issues, which I personally have found annoying a number of times, but huh, it exists. And for 2D drawing you have Krita, free and open-source too, tiny bugs but it's really good (avoid Photoshop and Adobe products at all cost). Also a sad thing to note is that there seems to be no engine that is really great for 2D. They're all focused on 3D to be cool and shiny. Even Unity, who is fairly highly praised and has been around for years, still have issues here and there in 2D that haven't been fixed.

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>>1827 >I'm not sure I get it, is there any gameplay? Or is it just a simulation? Well the idea would be that the gameplay side is you being a sort of planned economy manager, as well as to a smaller extent a "tard wrangler" for your pops who would do stupid shit (eg a pop with a certain negative trait has a percent chance with each turn to damage certain item, get in a fight (reduce health of another pop and their opinion), get a random mood drop, or a need to consume more certain goods), all while trying to survive harsh conditions. Social interactions wouldn't be anything more than randomly occurring interactions that might trigger some sort of info bubble to tell a bit of story on turn start while giving positive negative effects on mood or productivity. I am struggling to find a comparison, but I think the best way I can describe what I would want is something like the pop system from the newer Civ games, however with more complexity. I tried to mock up a quick vision of general working of the economy in pic related. The main reason why I don't really know where to start is this. First, at least from the first look, I don't believe that at least the skeleton of this project is overly complex. However, from what I've seen, most indie game dev stuff deals with making rpg's or action-ey games. However this would be more of a manager sim, which would require, at least to my understanding, different things than the previously mentioned genres. For instance, at least for a skeleton version, I need zero graphics of any sort, only a system that changes its values based on player input, as well as naturally over time in an automated process of "pops" fulfilling their needs by reducing the existing values. So if I wanted to make an rpg or an action game, I am sure I'd find easy to follow tutorials, and almost tailor made programs to help, however I don't have a clue where should I start with getting the experience to make something like what I envision.
>>1829 Fundamentally all programming is the same. If you watch the first few introduction videos to any language, you'll see they're all about the same things (variables, if, for loops, classes if they have them...). And with a decent engine you can always do anything you want, you're not restricted to a genre (except with things like RPGMaker or RenPy). It's just that they're slightly different in various ways. There are limitations, but none is absolute. It's just about you programming around it. I don't know if you're already aware of that or not, but the thing is that everything is ultimately a number. A computer doesn't understand "need" or "want". So say if you have a notion of education in the game, what that's gonna translate to simply an "education" stat for each person, going from I don't know, 1 to 100, or 500, or whatever. And what that means is that they'll be able to do some things, or maybe enter the academy, only if the number is above a certain value. Or to make things more complex, there could be different numbers based on disciplines. Like a physicist might have 95 in physics, but 30 in litterature. And if you want "geniuses", maybe instead of gaining 10 points from undergoing a class, they'll gain 25 or something. Programming is just putting dumb numbers on everything. Maybe that breaks the "mystique" you could find in things in real life, but that's how it works. Anything that seems like more advanced magic, like those AIs constructing realistic people faces, or simulating fluids, etc... is way, way beyond the concerns of an amateur gamedev. You can't hope to find the magic tutorial that explains how to do that and put it in your game. Some of this may be obvious to you, I don't know, I'm just trying to explain some things cause I don't know where you're at.
>>1827 >Also a sad thing to note is that there seems to be no engine that is really great for 2D. They're all focused on 3D to be cool and shiny godot is way more popular for it's 2d features tho and gets a lot of shit for the 3d elements...
>>1829 if the only thing you're confused about not knowing where to start with your game, you could start from anywhere, I'de say start with that system of heating that's required to survive and just try building everything from there.

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Comrade 05/26/2020 (Tue) 16:55:56 No. 717 [Reply] [Last]
What are leftypols thoughts on the steel meridian and why is it the patrician choice
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Tonight We Riot Anonymous Gamer 05/05/2020 (Tue) 19:26:37 No. 277 [Reply] [Last]
Has anyone played this yet? It just came out today on Switch and I thought I would give it a shot. So far, it's actually pretty fun. It's like a more violent 2d pikmin with an explicit anti-capitalist message. https://youtu.be/A6fqavi8Too
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>>1706 They noticed and later changed it so that the funding would go directly to BLM at the local level, except for $5k to the national BLM (which has probably been hijacked.)
>>1808 Still incredibly shady. BLM is a decentralized social media movement, that's like saying you're going to make a donation to "the gamergate". Who the fuck is "BLM" the organization which all these phony corporations claim to be donating to lately?
>>1697 >but I didn't find the gameplay fun. the heck you mean? it was fun as heck
>>277 >mfw having fun playing the game >realize I may be targeted by my government for playing such a game I kinda wish you recruit from various types of buildings. Seems like you only recruit from factories.
>>1824 you're allready visiting an ultra left image board, you're probably allready on multiple fbi lists anyways...

/sg/ S.T.A.L.K.E.R General Brown Juche 06/13/2020 (Sat) 17:05:20 No. 1707 [Reply] [Last]
Welcome bratan, this is a thread dedicated to discussion of the S.T.AL.K.E.R saga and it's mods. Post freely. S.T.A.L.K.E.R saga magnet link: magnet:?xt=urn:btih:5961861A8A2909345AB9EBBE81EB75D6BE9ECACF&dn=S.T.A.L.K.E.R.%20Trilogy%20%5bGOG%5d&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a1337%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969&tr=udp%3a%2f%2fexodus.desync.com%3a6969 Bug Fix for Shadow of Chernobyl: https://www.moddb.com/mods/stalker-complete-2009/downloads/zone-reclamation-project-1-07-r5rc Bug Fix for Clear Sky: https://www.moddb.com/mods/srp/downloads/srp-v112 Bug Fix for Call of Pripyat: https://www.moddb.com/mods/pripyat-reclamation-patch/downloads/pripyat-reclamation-patch-v11-improved-inventory-icons
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I thought this was gonna be a Monolith thread.
The GOATest of all time or at least up there When the revolution is finally done I'm gonna play STALKER again without worries. Can't wait.
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So who exactly is the guy on the cover of SoC supposed to be? I don't remember this man with extremely dry skin appearing in the story at any point as a friendly stalker, an antagonist, or a mutant.
>>1727 Wrong. When the revolution is done the People's World Government will fund a billion man-hour STALKER revival project that will make all previous iterations obsolete. Can't wait!

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OSRS CC? Comrade 06/14/2020 (Sun) 23:18:16 No. 1739 [Reply] [Last]
Do we have an OSRS clan chat?
I'm gonna make one if we dont if there's interest
Do yourself a favour and stop playing osrs. It's a skinnerbox in all its facets. Ditch that game and get a grindy hobby like drawing or music that you can actually improve at and get actual results in.
>>1782 That applies to every video game.

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Game sales general Comrade 06/10/2020 (Wed) 03:17:00 No. 1613 [Reply] [Last]
For the next week Itch.io will be helping out BLM by selling a bundle of 1,470+ games for $5. Half of the money goes to the NAACP, the other half goes to the Defense and Educational Fund and the Community Bail Fund. It's basically like action 52 all over again so there's a lot of shitty games, but there are some gems and very creative games mixed in. So it's worth it, because there's more entertainment here than in a year long subscription to Netflicks. It'll take me a long time to go through them, but if I discover any gems I'll talk about them. https://www.engadget.com/itch-io-racial-justice-game-bundle-023655179.html
I got this bundle, some fun stuff in there with demsoc/socdem themes too (since most people in this collection are lefties), I enjoyed Democratic Socialism Simulator and Death and Taxes and enjoyed both of them letting me build my utopia.

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POTATO GANG Comrade 06/09/2020 (Tue) 15:06:29 No. 1563 [Reply] [Last]
ITT: Reccommend great games that can run on any PC (or at least any PC made in the 2010's).
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>>1598 >La Mulana and it's remake and sequel Sadly, the sequel is made on Unity and will NOT run on a potato computer. It's a great game but there's absolutely no excuse that a pixel graphics game can't run on integrated GPU
>>1563 Team Fortress 2
KotoR 1 and 2 Tropico 1 and 2 Rogue Legacy Cuphead (heard it runs well on potatoes) Kremlin Games Victoria 2 Undertale and Deltarune (I'd imagine even total potatoes run these) Old Medal of Honor games Return to Castle Wolfenstein Dragon Age: Origins (might be a stretch, but I think it should work) Fallout NV (ran this on my shitty 2006 knock of laptop few years back when main computer broke down, while low fps, it worked)
My recommendations are I guess: Visual Novels (I like Analogue: A Hate Story) Dwarf Fortress and its lesser known cousin Liberal Crime Squad (one of my favourite games tbh) Old school RPGs like Baldurs Gate Old school shooters like Deus Ex
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>>1590 Yeah "2010s" covers everything from present day (even midrange cellphones now have quad-core 2>GHz CPUs, 3> GB RAM, Vulkan-capable GPUs, & 720p screens) back to 2010 (netbook/nettop PCs with <2GHz single-core CPUs, <1GB RAM, D3D6/OGL2 GPUs, and sub-XGA screens were sold in large quantities) Note that if you're fortunate enough to be using a desktop with at least a single PCIe x8 slot (even a crappy low-profile/riser one without dedicated electricity), you can massively increase the number of games it can play by spending $40 on a GPU and more RAM from eBay. >>1598 >Emulation, even my mid 00's potato could emulate N64 and PSX games >And of course, any PC game made in the early 00's or before should work unless it was a cutting edge title. This. Note that depending on how new your OS is, you might have to multiboot or use emulators for older PC games, with the recommended emulators being DOSBox for Windows 3.11 and older (or better yet play Mac/Amiga/Atari/X68k/Towns/etc. ports if they exist since WinTel was utter dogshit before 95), PCEm for Windows 95-to-XP. If you have Linux installed, WINE has perfect compatibility with a surprising number of ancient Windows games that newer versions of Windows don't. Backward compatibility across Windows Vista/7/8/10 is generally perfect, with only an occasional trip to PC Gaming Wiki needed for usually simple fixes. Some useful wikis: https://vsrecommendedgames.miraheze.org/wiki/Main_Page >generally pretty good newbie recommendations and brief descriptions of the best games for various platforms, eras, and genres. note that some redditor shit taste contamination occured in the early '10s, though this has mostly been cleaned up by /v/irgins. http://emulation.gametechwiki.com/ >thorough yet approachable up-to-date guide to emulators, emulation configuration, and underlying technology technology https://pcgamingwiki.com/ >exhaustive game-by-game guides for compatibility, configuration, optimization, bugfixes, and quality-of-life mods/hacks for pc games of all ages

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Cataclysm: DDA Comrade 06/11/2020 (Thu) 08:28:46 No. 1642 [Reply] [Last]
>mysterious plague ravages world >lockdown imposed >waves of unrest and rioting break out >fake war between america and china distracts from crisis >turns out it was all the the result of extradimensional zombie cthulhu Is CDDA the unintentional game of the year for 2020? Post-apocalyptic survival roguelike, get it here: https://cataclysmdda.org/ Also, get the only good tileset here: https://github.com/SomeDeadGuy/UndeadPeopleTileset
Can someone write a short starter's guide? I get into the game and have no clue what to do
While it's a bit outdated, the wiki is a useful aid, in particular there's a set of guides, such as this one about surviving through the first day: http://cddawiki.chezzo.com/cdda_wiki/index.php?title=The_First_Day Before that, remember to play the tutorial, to familiarize yourself with the UI.
After attempting to play the game properly like a fuckin dumbass I made a throwaway character as a half-fish mutant, hijacked a military humvee with a full tank of gas and did doughnuts in a dead suburb running over zombies, mutants and warlocks until I smashed into a church dying instantly. CDDA was my first roguelike and it absolutely hooked me for a year. I would probably still play it if I had the time.


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